using Microsoft.Xna.Framework;

namespace ZombieHigh2.Interfaces
{
    /// <summary>
    /// These are events that are used by the AIController
    /// </summary>
    public interface AIEvents
    {
        void AI_PlayerLocation(Vector3 me, Vector3 position);
        void AI_Damage(int amount);
        void AI_IdleTimeUp();
        void AI_StunTimeUp();
        void AI_HealthLessThanZero();
    }
}
